• View all by jaumeplafjaumeplaf
  • Follow jaumeplafFollowFollowing jaumeplafFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog
  • Submission to Acerola Jam 0
Locus Amoenus

Locus Amoenus

← Return to Locus Amoenus

Devlog

  • Day 10 - Acerola Jam 0
    March 09, 2024 by jaumeplaf
    2
    #AcerolaJam, #Acerola, #GameJam, #Game Jam, #DevLog, #Dev Log, #Procedural Animation, #ProceduralAnimation, #TechnicalArt, #TechArt, #Technical Art, #Tech Art
    Day 10 - Acerola Jam 0 Last few days I had almost no time for the jam, but I've set up pretty much most of the game's systems. Follower NPCs that will act as "keys" to unlock certain areas "Blocked" p... Continue reading
  • Day 4 - Acerola Jam 0
    March 03, 2024 by jaumeplaf
    1
    #AcerolaJam, #Acerola, #GameJam, #Game Jam, #DevLog, #Dev Log, #ProceduralAnimation, #Procedural Animation
    Day 4 - Acerola Jam 0 Modelled, rigged and weight painted the new character Created a control rig to create procedural animations for the character with a tutorial by Lincoln Margison a (not quite don... Continue reading
  • Day 2 - Acerola Jam 0
    March 02, 2024 by jaumeplaf
    1
    #AcerolaJam, #Acerola, #GameJam, #Acerola Jam, #Game Jam, #DevLog
    Day 2 - Acerola Jam 0 Revamped some audio files with Chiptone and Sfxia Made placeholder environmental models to dress the scene Remodelled and rigged the Little Guy™, ready for procedural animation... Continue reading
  • Day 1 - Acerola Jam 0
    March 01, 2024 by jaumeplaf
    1
    #AcerolaJam, #Acerola, #GameJam, #Game Jam, #Acerola Jam
    Day 1 - Acerola Jam 0 Got the idea pretty much defined: an idillic green planet populated by weird little guys™ suddently gets interrupted when a mining rig falls from the sky. Now the player must t... Continue reading
itch.io·View all by jaumeplaf·Report·Embed