Day 10 - Acerola Jam 0
Locus Amoenus » Devlog
Day 10 - Acerola Jam 0
Last few days I had almost no time for the jam, but I've set up pretty much most of the game's systems.
- Follower NPCs that will act as "keys" to unlock certain areas
- "Blocked" post process for the "doors" of the map
- Small hieroglyphic to indicate the required number of followers to clear the "door"
- Interactable grass with npcs too
- Map state manager (initial, corrupted and final)
- Sprint
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- Day 4 - Acerola Jam 0Mar 03, 2024
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- Day 1 - Acerola Jam 0Mar 01, 2024
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