Day 10 - Acerola Jam 0


Day 10 - Acerola Jam 0

Last few days I had almost no time for the jam, but I've set up pretty much most of the game's systems.

  • Follower NPCs that will act as "keys" to unlock certain areas
  • "Blocked" post process for the "doors" of the map
  • Small hieroglyphic to indicate the required number of followers to clear the "door"
  • Interactable grass with npcs too
  • Map state manager (initial, corrupted and final)
  • Sprint


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