Day 2 - Acerola Jam 0
Locus Amoenus » Devlog
Day 2 - Acerola Jam 0
- Revamped some audio files with Chiptone and Sfxia
- Made placeholder environmental models to dress the scene
- Remodelled and rigged the Little Guy™, ready for procedural animations!
- Made some foliage and a basic interactable
- Created a first version of a push/pull wind emanating for the orb
- Set up the "danger" effect when you go near the orb. For now it's just a red screen and dampened audio, but the idea is to slow down the player and progressively distort the image
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