Day 2 - Acerola Jam 0


Day 2 - Acerola Jam 0

  • Revamped some audio files with Chiptone and Sfxia
  • Made placeholder environmental models to dress the scene
  • Remodelled and rigged the Little Guy™,  ready for procedural animations!
  • Made some foliage and a basic interactable
  • Created a first version of a push/pull wind emanating for the orb
  • Set up the "danger" effect when you go near the orb. For now it's just a red screen and dampened audio, but the idea is to slow down the player and progressively distort the image

Get Locus Amoenus

Leave a comment

Log in with itch.io to leave a comment.